Module: Mesa
Branch: main
Commit: d3b72d49cba15fd3fad8072f528ff5e1854f6000
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d3b72d49cba15fd3fad8072f528ff5e1854f6000

Author: Kenneth Graunke <[email protected]>
Date:   Mon Sep 13 15:05:09 2021 -0700

glsl: Assert that lower_blend_equation_advanced is only called for FS

It only makes sense to call this pass for fragment shaders, and the
first thing the pass does is read a FS-specific field out of a union,
so it isn't safe to call it for other shader stages.

We could make it early return, but instead we just assert, so that
drivers know to only call it when appropriate.

(A previous version of this patch, which early returned instead of
asserting, was Reviewed-by: Emma Anholt <[email protected]> as well.)

Reviewed-by: Alyssa Rosenzweig <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12839>

---

 src/compiler/glsl/lower_blend_equation_advanced.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp 
b/src/compiler/glsl/lower_blend_equation_advanced.cpp
index cd2a83f5cc6..9060e83cdf3 100644
--- a/src/compiler/glsl/lower_blend_equation_advanced.cpp
+++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp
@@ -463,6 +463,8 @@ get_main(gl_linked_shader *sh)
 bool
 lower_blend_equation_advanced(struct gl_linked_shader *sh, bool coherent)
 {
+   assert(sh->Stage == MESA_SHADER_FRAGMENT);
+
    if (sh->Program->info.fs.advanced_blend_modes == 0)
       return false;
 

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