Module: Mesa Branch: main Commit: 416a8078544177df2aca6053b032584e4d50fdd1 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=416a8078544177df2aca6053b032584e4d50fdd1
Author: Jesse Natalie <[email protected]> Date: Wed Dec 22 11:54:40 2021 -0800 d3d12: Use DXIL load/store lowering pass Reviewed-by: Sil Vilerino <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14294> --- src/gallium/drivers/d3d12/d3d12_compiler.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/d3d12/d3d12_compiler.cpp b/src/gallium/drivers/d3d12/d3d12_compiler.cpp index eb528a0fdf4..d8c702fa6dc 100644 --- a/src/gallium/drivers/d3d12/d3d12_compiler.cpp +++ b/src/gallium/drivers/d3d12/d3d12_compiler.cpp @@ -173,6 +173,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel, NIR_PASS_V(nir, d3d12_lower_load_first_vertex); NIR_PASS_V(nir, d3d12_lower_state_vars, shader); NIR_PASS_V(nir, dxil_nir_lower_bool_input); + NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil); struct nir_to_dxil_options opts = {}; opts.interpolate_at_vertex = screen->have_load_at_vertex;
