Module: Mesa
Branch: main
Commit: 08732eca5d81a7f600f1248c0427744eda1c544b
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=08732eca5d81a7f600f1248c0427744eda1c544b

Author: Mike Blumenkrantz <[email protected]>
Date:   Thu Mar 17 22:44:16 2022 -0400

lavapipe: don't emit compute states during draw

there's a separate function for this

Reviewed-by: Dave Airlie <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15457>

---

 src/gallium/frontends/lavapipe/lvp_execute.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/gallium/frontends/lavapipe/lvp_execute.c 
b/src/gallium/frontends/lavapipe/lvp_execute.c
index fdd1f4da703..ae04efd90e2 100644
--- a/src/gallium/frontends/lavapipe/lvp_execute.c
+++ b/src/gallium/frontends/lavapipe/lvp_execute.c
@@ -316,7 +316,7 @@ static void emit_state(struct rendering_state *state)
    }
    
 
-   for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+   for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
       if (state->constbuf_dirty[sh]) {
          for (unsigned idx = 0; idx < state->num_const_bufs[sh]; idx++)
             state->pctx->set_constant_buffer(state->pctx, sh,
@@ -325,14 +325,14 @@ static void emit_state(struct rendering_state *state)
       state->constbuf_dirty[sh] = false;
    }
 
-   for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+   for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
       if (state->pcbuf_dirty[sh]) {
          state->pctx->set_constant_buffer(state->pctx, sh,
                                           0, false, &state->pc_buffer[sh]);
       }
    }
 
-   for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+   for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
       if (state->sb_dirty[sh]) {
          state->pctx->set_shader_buffers(state->pctx, sh,
                                          0, state->num_shader_buffers[sh],
@@ -340,7 +340,7 @@ static void emit_state(struct rendering_state *state)
       }
    }
 
-   for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+   for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
       if (state->iv_dirty[sh]) {
          state->pctx->set_shader_images(state->pctx, sh,
                                         0, state->num_shader_images[sh], 0,
@@ -348,7 +348,7 @@ static void emit_state(struct rendering_state *state)
       }
    }
 
-   for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+   for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
 
       if (!state->sv_dirty[sh])
          continue;
@@ -358,7 +358,7 @@ static void emit_state(struct rendering_state *state)
       state->sv_dirty[sh] = false;
    }
 
-   for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+   for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
       if (!state->ss_dirty[sh])
          continue;
 

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