Module: Mesa Branch: main Commit: 08732eca5d81a7f600f1248c0427744eda1c544b URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=08732eca5d81a7f600f1248c0427744eda1c544b
Author: Mike Blumenkrantz <[email protected]> Date: Thu Mar 17 22:44:16 2022 -0400 lavapipe: don't emit compute states during draw there's a separate function for this Reviewed-by: Dave Airlie <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15457> --- src/gallium/frontends/lavapipe/lvp_execute.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/gallium/frontends/lavapipe/lvp_execute.c b/src/gallium/frontends/lavapipe/lvp_execute.c index fdd1f4da703..ae04efd90e2 100644 --- a/src/gallium/frontends/lavapipe/lvp_execute.c +++ b/src/gallium/frontends/lavapipe/lvp_execute.c @@ -316,7 +316,7 @@ static void emit_state(struct rendering_state *state) } - for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { + for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) { if (state->constbuf_dirty[sh]) { for (unsigned idx = 0; idx < state->num_const_bufs[sh]; idx++) state->pctx->set_constant_buffer(state->pctx, sh, @@ -325,14 +325,14 @@ static void emit_state(struct rendering_state *state) state->constbuf_dirty[sh] = false; } - for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { + for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) { if (state->pcbuf_dirty[sh]) { state->pctx->set_constant_buffer(state->pctx, sh, 0, false, &state->pc_buffer[sh]); } } - for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { + for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) { if (state->sb_dirty[sh]) { state->pctx->set_shader_buffers(state->pctx, sh, 0, state->num_shader_buffers[sh], @@ -340,7 +340,7 @@ static void emit_state(struct rendering_state *state) } } - for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { + for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) { if (state->iv_dirty[sh]) { state->pctx->set_shader_images(state->pctx, sh, 0, state->num_shader_images[sh], 0, @@ -348,7 +348,7 @@ static void emit_state(struct rendering_state *state) } } - for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { + for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) { if (!state->sv_dirty[sh]) continue; @@ -358,7 +358,7 @@ static void emit_state(struct rendering_state *state) state->sv_dirty[sh] = false; } - for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { + for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) { if (!state->ss_dirty[sh]) continue;
