Module: Mesa Branch: main Commit: 080e14ff613ab73f8a33ea46f6a9eae1c328d7d3 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=080e14ff613ab73f8a33ea46f6a9eae1c328d7d3
Author: Alejandro PiƱeiro <[email protected]> Date: Tue May 3 12:57:15 2022 +0200 v3dv/pipeline: fix small comment typo Reviewed-by: Juan A. Suarez <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313> --- src/broadcom/vulkan/v3dv_pipeline.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/vulkan/v3dv_pipeline.c b/src/broadcom/vulkan/v3dv_pipeline.c index 17c8e332384..d2ae7cbec38 100644 --- a/src/broadcom/vulkan/v3dv_pipeline.c +++ b/src/broadcom/vulkan/v3dv_pipeline.c @@ -1558,7 +1558,7 @@ pipeline_check_spill_size(struct v3dv_pipeline *pipeline) * so it is assumed that the caller will prove a pointer that the * shader_variant will own. * - * Creation doesn't include allocate a BD to store the content of qpu_insts, + * Creation doesn't include allocate a BO to store the content of qpu_insts, * as we will try to share the same bo for several shader variants. Also note * that qpu_ints being NULL is valid, for example if we are creating the * shader_variants from the cache, so we can just upload the assembly of all
