Module: Mesa Branch: main Commit: 27a8e4f9d53d2d33531c8cc5a3d59b0e8d0e42f7 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=27a8e4f9d53d2d33531c8cc5a3d59b0e8d0e42f7
Author: Alyssa Rosenzweig <[email protected]> Date: Tue May 3 12:29:35 2022 -0400 panfrost: Don't use VARYING_SLOT_TEX0 internally This is a legacy varying for desktop GL use. Don't use it in our internal shaders, as it adds pointless complexity. Signed-off-by: Alyssa Rosenzweig <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16310> --- src/panfrost/lib/pan_blitter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/panfrost/lib/pan_blitter.c b/src/panfrost/lib/pan_blitter.c index 2dfde38a891..b5428c5898d 100644 --- a/src/panfrost/lib/pan_blitter.c +++ b/src/panfrost/lib/pan_blitter.c @@ -465,7 +465,7 @@ pan_blitter_get_blit_shader(struct panfrost_device *dev, nir_variable_create(b.shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, coord_comps), "coord"); - coord_var->data.location = VARYING_SLOT_TEX0; + coord_var->data.location = VARYING_SLOT_VAR0; nir_ssa_def *coord = nir_load_var(&b, coord_var);
