Module: Mesa Branch: lp-binning Commit: 9a6567f1ed88727545f747e8670b713f17627c94 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9a6567f1ed88727545f747e8670b713f17627c94
Author: Brian Paul <[email protected]> Date: Thu Dec 10 14:56:11 2009 -0700 llvmpipe: updated comment --- src/gallium/drivers/llvmpipe/lp_setup.c | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 3ef9cda..d976934 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -280,9 +280,10 @@ lp_setup_clear( struct setup_context *setup, if (setup->state == SETUP_ACTIVE) { /* Add the clear to existing bins. In the unusual case where - * both color and depth-stencilare being cleared, we could - * discard the currently binned scene and start again, but I - * don't see that as being a common usage. + * both color and depth-stencil are being cleared when there's + * already been some rendering, we could discard the currently + * binned scene and start again, but I don't see that as being + * a common usage. */ if (flags & PIPE_CLEAR_COLOR) lp_bin_everywhere( bins, _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
