Module: Mesa Branch: main Commit: a51e83b74e04ad47d7e61113aef3db2db53f2e8c URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a51e83b74e04ad47d7e61113aef3db2db53f2e8c
Author: Mike Blumenkrantz <[email protected]> Date: Tue Apr 26 10:23:36 2022 -0400 st/draw_feedback: set constant buffer stride these shaders all do float-based reads, so using vec4 for robustness checks breaks gallivm cc: mesa-stable Reviewed-by: Dave Airlie <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16137> --- src/mesa/state_tracker/st_draw_feedback.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index 6c46fbb6992..8b97d0b8adf 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -234,6 +234,7 @@ st_feedback_draw_vbo(struct gl_context *ctx, if (st->prefer_real_buffer_in_constbuf0 && params->StateFlags) _mesa_load_state_parameters(st->ctx, params); + draw_set_constant_buffer_stride(draw, sizeof(float)); draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, params->ParameterValues, params->NumParameterValues * 4);
