Module: Mesa
Branch: main
Commit: a51e83b74e04ad47d7e61113aef3db2db53f2e8c
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a51e83b74e04ad47d7e61113aef3db2db53f2e8c

Author: Mike Blumenkrantz <[email protected]>
Date:   Tue Apr 26 10:23:36 2022 -0400

st/draw_feedback: set constant buffer stride

these shaders all do float-based reads, so using vec4 for robustness
checks breaks gallivm

cc: mesa-stable

Reviewed-by: Dave Airlie <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16137>

---

 src/mesa/state_tracker/st_draw_feedback.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/state_tracker/st_draw_feedback.c 
b/src/mesa/state_tracker/st_draw_feedback.c
index 6c46fbb6992..8b97d0b8adf 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -234,6 +234,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
    if (st->prefer_real_buffer_in_constbuf0 && params->StateFlags)
       _mesa_load_state_parameters(st->ctx, params);
 
+   draw_set_constant_buffer_stride(draw, sizeof(float));
    draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
                                    params->ParameterValues,
                                    params->NumParameterValues * 4);

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