Module: Mesa Branch: main Commit: 1f3156460781d4ebd9dfb2ff6b9f176259cc5959 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1f3156460781d4ebd9dfb2ff6b9f176259cc5959
Author: Pierre-Eric Pelloux-Prayer <[email protected]> Date: Mon May 9 22:20:12 2022 +0200 radeonsi: don't use wave32 for GE on gfx10 if culling is used This is a workaround for issue #6457: it fixes the rendering and prevent the hang but I can't explain why. Reviewed-by: Marek Olšák <[email protected]> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6457 Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16427> --- src/gallium/drivers/radeonsi/si_state_shaders.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.cpp b/src/gallium/drivers/radeonsi/si_state_shaders.cpp index 33bb4923157..798ce8640ed 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.cpp +++ b/src/gallium/drivers/radeonsi/si_state_shaders.cpp @@ -114,8 +114,11 @@ unsigned si_determine_wave_size(struct si_screen *sscreen, struct si_shader *sha /* There are a few very rare cases where VS is better with Wave32, and there are no known * cases where Wave64 is better. + * Wave32 is disabled for GFX10 when culling is active as a workaround for #6457. I don't + * know why this helps. */ - if (stage <= MESA_SHADER_GEOMETRY) + if (stage <= MESA_SHADER_GEOMETRY && + !(sscreen->info.chip_class == GFX10 && shader && shader->key.ge.opt.ngg_culling)) return 32; /* TODO: Merged shaders must use the same wave size because the driver doesn't recompile
