Module: Mesa
Branch: main
Commit: 2d0edbbd37e51e1e6f4eeb0227519edaa2922d86
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=2d0edbbd37e51e1e6f4eeb0227519edaa2922d86

Author: Jordan Justen <[email protected]>
Date:   Fri Jun 25 01:39:22 2021 -0700

drm-uapi/i915_drm.h: Update from drm-next (2022-05-06)

git://anongit.freedesktop.org/drm/drm 98bcaafd7fb06647529227561ee72e37d3f00ff0

This defines I915_ENGINE_CLASS_COMPUTE to access the compute engine
when available.

Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14395>

---

 include/drm-uapi/i915_drm.h | 62 ++++++++++++++++++++++++++++++++++++++++-----
 1 file changed, 56 insertions(+), 6 deletions(-)

diff --git a/include/drm-uapi/i915_drm.h b/include/drm-uapi/i915_drm.h
index 55c422585e0..b4efc96c2ed 100644
--- a/include/drm-uapi/i915_drm.h
+++ b/include/drm-uapi/i915_drm.h
@@ -154,21 +154,71 @@ enum i915_mocs_table_index {
        I915_MOCS_CACHED,
 };
 
-/*
+/**
+ * enum drm_i915_gem_engine_class - uapi engine type enumeration
+ *
  * Different engines serve different roles, and there may be more than one
- * engine serving each role. enum drm_i915_gem_engine_class provides a
- * classification of the role of the engine, which may be used when requesting
- * operations to be performed on a certain subset of engines, or for providing
- * information about that group.
+ * engine serving each role.  This enum provides a classification of the role
+ * of the engine, which may be used when requesting operations to be performed
+ * on a certain subset of engines, or for providing information about that
+ * group.
  */
 enum drm_i915_gem_engine_class {
+       /**
+        * @I915_ENGINE_CLASS_RENDER:
+        *
+        * Render engines support instructions used for 3D, Compute (GPGPU),
+        * and programmable media workloads.  These instructions fetch data and
+        * dispatch individual work items to threads that operate in parallel.
+        * The threads run small programs (called "kernels" or "shaders") on
+        * the GPU's execution units (EUs).
+        */
        I915_ENGINE_CLASS_RENDER        = 0,
+
+       /**
+        * @I915_ENGINE_CLASS_COPY:
+        *
+        * Copy engines (also referred to as "blitters") support instructions
+        * that move blocks of data from one location in memory to another,
+        * or that fill a specified location of memory with fixed data.
+        * Copy engines can perform pre-defined logical or bitwise operations
+        * on the source, destination, or pattern data.
+        */
        I915_ENGINE_CLASS_COPY          = 1,
+
+       /**
+        * @I915_ENGINE_CLASS_VIDEO:
+        *
+        * Video engines (also referred to as "bit stream decode" (BSD) or
+        * "vdbox") support instructions that perform fixed-function media
+        * decode and encode.
+        */
        I915_ENGINE_CLASS_VIDEO         = 2,
+
+       /**
+        * @I915_ENGINE_CLASS_VIDEO_ENHANCE:
+        *
+        * Video enhancement engines (also referred to as "vebox") support
+        * instructions related to image enhancement.
+        */
        I915_ENGINE_CLASS_VIDEO_ENHANCE = 3,
 
-       /* should be kept compact */
+       /**
+        * @I915_ENGINE_CLASS_COMPUTE:
+        *
+        * Compute engines support a subset of the instructions available
+        * on render engines:  compute engines support Compute (GPGPU) and
+        * programmable media workloads, but do not support the 3D pipeline.
+        */
+       I915_ENGINE_CLASS_COMPUTE       = 4,
+
+       /* Values in this enum should be kept compact. */
 
+       /**
+        * @I915_ENGINE_CLASS_INVALID:
+        *
+        * Placeholder value to represent an invalid engine class assignment.
+        */
        I915_ENGINE_CLASS_INVALID       = -1
 };
 

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