Module: Mesa
Branch: main
Commit: 651f322091bf8eddb8c8a22674cd44479c223a6e
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=651f322091bf8eddb8c8a22674cd44479c223a6e

Author: Mike Blumenkrantz <[email protected]>
Date:   Fri Feb 10 15:40:44 2023 -0500

zink: ensure db is bound before separate shader update

seems unlikely but who knows

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21246>

---

 src/gallium/drivers/zink/zink_descriptors.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/gallium/drivers/zink/zink_descriptors.c 
b/src/gallium/drivers/zink/zink_descriptors.c
index 65e78d5fd06..0a870f97aad 100644
--- a/src/gallium/drivers/zink/zink_descriptors.c
+++ b/src/gallium/drivers/zink/zink_descriptors.c
@@ -1051,6 +1051,10 @@ update_separable(struct zink_context *ctx, struct 
zink_program *pg)
       prog->shaders[MESA_SHADER_VERTEX],
       prog->shaders[MESA_SHADER_FRAGMENT],
    };
+
+   if (!bs->dd.db_bound)
+      zink_batch_bind_db(ctx);
+
    for (unsigned j = 0; j < pg->num_dsl; j++) {
       if (!shaders[j]->precompile.dsl)
          continue;

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