Module: Mesa
Branch: main
Commit: 811f8b899da3b1764f9863d9d2bb8d69582ffbf5
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=811f8b899da3b1764f9863d9d2bb8d69582ffbf5

Author: Alyssa Rosenzweig <[email protected]>
Date:   Sun Feb 19 12:48:29 2023 -0500

agx: Don't print pre-optimization shader

It's usually too noisy to be useful, especially before DCE. The optimized (but
pre-RA) shader is usually the useful bit.

Signed-off-by: Alyssa Rosenzweig <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>

---

 src/asahi/compiler/agx_compile.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/asahi/compiler/agx_compile.c b/src/asahi/compiler/agx_compile.c
index d1d33a7a15b..74c097b0737 100644
--- a/src/asahi/compiler/agx_compile.c
+++ b/src/asahi/compiler/agx_compile.c
@@ -2107,9 +2107,6 @@ agx_compile_function_nir(nir_shader *nir, 
nir_function_impl *impl,
 
    agx_validate(ctx, "IR translation");
 
-   if (agx_should_dump(nir, AGX_DBG_SHADERS))
-      agx_print_shader(ctx, stdout);
-
    if (likely(!(agx_debug & AGX_DBG_NOOPT))) {
       /* Dead code eliminate before instruction combining so use counts are
        * right */

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