Module: Mesa
Branch: main
Commit: 0d448d441c0f58146de4175cbfc08bb320c20eee
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0d448d441c0f58146de4175cbfc08bb320c20eee

Author: Mike Blumenkrantz <[email protected]>
Date:   Mon Apr  3 12:38:08 2023 -0400

zink: use a more standardized loop for initing separate shader program 
descriptors

this should be identical to previous behavior

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22671>

---

 src/gallium/drivers/zink/zink_program.c | 23 +++++++++++------------
 1 file changed, 11 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/zink/zink_program.c 
b/src/gallium/drivers/zink/zink_program.c
index 43c0596e320..823f227e26f 100644
--- a/src/gallium/drivers/zink/zink_program.c
+++ b/src/gallium/drivers/zink/zink_program.c
@@ -1193,18 +1193,17 @@ create_gfx_program_separable(struct zink_context *ctx, 
struct zink_shader **stag
       }
    }
 
-   if (prog->shaders[MESA_SHADER_VERTEX]->precompile.dsl) {
-      prog->base.dd.binding_usage |= BITFIELD_BIT(0);
-      prog->base.dsl[0] = prog->shaders[MESA_SHADER_VERTEX]->precompile.dsl;
-      prog->base.num_dsl = 1;
-   }
-   if (prog->shaders[MESA_SHADER_FRAGMENT]->precompile.dsl) {
-      prog->base.dd.binding_usage |= BITFIELD_BIT(1);
-      prog->base.dsl[1] = prog->shaders[MESA_SHADER_FRAGMENT]->precompile.dsl;
-      /* guarantee a null dsl if vs doesn't have descriptors */
-      prog->base.num_dsl = 2;
-   }
-   prog->base.dd.bindless = prog->shaders[MESA_SHADER_VERTEX]->bindless | 
prog->shaders[MESA_SHADER_FRAGMENT]->bindless;
+   for (int i = 0; i < ZINK_GFX_SHADER_COUNT; ++i) {
+      if (!prog->shaders[i] || !prog->shaders[i]->precompile.dsl)
+         continue;
+      int idx = !i ? 0 : 1;
+      prog->base.dd.binding_usage |= BITFIELD_BIT(idx);
+      prog->base.dsl[idx] = prog->shaders[i]->precompile.dsl;
+      /* guarantee a null dsl if previous stages don't have descriptors */
+      if (prog->shaders[i]->precompile.dsl)
+         prog->base.num_dsl = idx + 1;
+      prog->base.dd.bindless |= prog->shaders[i]->bindless;
+   }
    if (prog->base.dd.bindless) {
       prog->base.num_dsl = screen->compact_descriptors ? 
ZINK_DESCRIPTOR_ALL_TYPES - ZINK_DESCRIPTOR_COMPACT : ZINK_DESCRIPTOR_ALL_TYPES;
       prog->base.dsl[screen->desc_set_id[ZINK_DESCRIPTOR_BINDLESS]] = 
screen->bindless_layout;

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