Module: Mesa Branch: main Commit: b6d874ade22dc029522500d51993601b8e6183c7 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b6d874ade22dc029522500d51993601b8e6183c7
Author: Alejandro PiƱeiro <[email protected]> Date: Wed May 24 10:43:55 2023 +0200 v3d: assert if v3d_compile returns NULL Ideally we would like to trigger a compilation error like we do on v3dv (VK_ERROR_UNKNOWN). But with v3d we can't really do that, as this could happen on a draw call. Let's at least assert so debug builds stops at this point. Reviewed-by: Iago Toral Quiroga <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203> --- src/gallium/drivers/v3d/v3d_program.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index 97535a1bcf3..32f0a7eb03c 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -407,6 +407,14 @@ v3d_get_compiled_shader(struct v3d_context *v3d, v3d_shader_debug_output, v3d, program_id, variant_id, &shader_size); + + /* qpu_insts being NULL can happen if the register allocation + * failed. At this point we can't really trigger an OpenGL API + * error, as the final compilation could happen on the draw + * call. So let's at least assert, so debug builds finish at + * this point. + */ + assert(qpu_insts); ralloc_steal(shader, shader->prog_data.base); if (shader_size) {
