Module: Mesa
Branch: main
Commit: 283e3acd3ad7c3a1c4467211d56799e93b5496e0
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=283e3acd3ad7c3a1c4467211d56799e93b5496e0

Author: Kenneth Graunke <[email protected]>
Date:   Mon Jul 17 23:26:39 2023 -0700

iris: Re-emit 3DSTATE_DS for each primitive (workaround 14019750404)

Some platforms require us to re-emit 3DSTATE_DS before every 3DPRIMITIVE
when tessellation is enabled.  See workaround 14019750404.

Cc: 23.2 <mesa-stable>

Reviewed-by: Ivan Briano <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>

---

 src/gallium/drivers/iris/iris_state.c | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/gallium/drivers/iris/iris_state.c 
b/src/gallium/drivers/iris/iris_state.c
index 2445df96d1b..881a5345db7 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -6314,6 +6314,16 @@ iris_upload_dirty_render_state(struct iris_context *ice,
    struct iris_screen *screen = batch->screen;
    struct iris_border_color_pool *border_color_pool =
       iris_bufmgr_get_border_color_pool(screen->bufmgr);
+
+   /* Re-emit 3DSTATE_DS before any 3DPRIMITIVE when tessellation is on */
+   /* FIXME: WA framework doesn't know about 14019750404 yet.
+    * if (intel_needs_workaround(batch->screen->devinfo, 14019750404) &&
+    *     ice->shaders.prog[MESA_SHADER_TESS_EVAL])
+    */
+   if (batch->screen->devinfo->has_mesh_shading &&
+       ice->shaders.prog[MESA_SHADER_TESS_EVAL])
+      ice->state.stage_dirty |= IRIS_STAGE_DIRTY_TES;
+
    const uint64_t dirty = ice->state.dirty;
    const uint64_t stage_dirty = ice->state.stage_dirty;
 

Reply via email to