Module: Mesa
Branch: main
Commit: 99ffa4043ef6611e86b87e2b4a441f3ac42fc8cd
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=99ffa4043ef6611e86b87e2b4a441f3ac42fc8cd

Author: Nanley Chery <[email protected]>
Date:   Thu May  4 13:36:55 2023 -0700

intel/isl: Add a score for DG2_RC_CCS

This enables the DG2 render compression modifier in anv. When I tested
this against vkcube, I observed that the full resolve which happened at
the end of every frame was converted to a partial resolve, allowing the
framebuffer to retain compression.

According to Caleb Callaway's testing, enabling this modifier positively
impacts the FPS of the following game benchmarks:

 - Strange Brigade.vk-g6              +12.78%
 - Strange Brigade.dx12vk-g6          + 9.33%
 - Shadow of the Tomb Raider.vk-g6-lx + 2.37%
 - Dota 2 (replay Jul 2020).vk-g6     + 2.28%

Thanks to Felix Degrood for pointing out that Strange Brigade would
benefit from this optimization.

Reviewed-by: Lionel Landwerlin <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>

---

 src/intel/isl/isl_drm.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/intel/isl/isl_drm.c b/src/intel/isl/isl_drm.c
index 0520c0dd07b..ea52deef500 100644
--- a/src/intel/isl/isl_drm.c
+++ b/src/intel/isl/isl_drm.c
@@ -219,6 +219,14 @@ isl_drm_modifier_get_score(const struct intel_device_info 
*devinfo,
          return 0;
 
       return 3;
+   case I915_FORMAT_MOD_4_TILED_DG2_RC_CCS:
+      if (!intel_device_info_is_dg2(devinfo))
+         return 0;
+
+      if (INTEL_DEBUG(DEBUG_NO_CCS))
+         return 0;
+
+      return 4;
    }
 }
 

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