Module: Mesa Branch: main Commit: 685fef18761098d62591258b07f3a601f352a1c1 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=685fef18761098d62591258b07f3a601f352a1c1
Author: Corentin Noël <corentin.n...@collabora.com> Date: Thu Nov 2 11:10:39 2023 +0100 virgl/texture: Align destination box to block depth In the case of a 3D texture, make sure to align to the block depth. Signed-off-by: Corentin Noël <corentin.n...@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26005> --- src/gallium/drivers/virgl/virgl_texture.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/gallium/drivers/virgl/virgl_texture.c b/src/gallium/drivers/virgl/virgl_texture.c index 3f9542cc0bd..cde0b21e65a 100644 --- a/src/gallium/drivers/virgl/virgl_texture.c +++ b/src/gallium/drivers/virgl/virgl_texture.c @@ -151,6 +151,9 @@ static void *texture_transfer_map_resolve(struct pipe_context *ctx, util_format_get_blockwidth(resource->format)); dst_box.height = align(dst_box.height, util_format_get_blockheight(resource->format)); + if (resource->target == PIPE_TEXTURE_3D) + dst_box.depth = align(dst_box.depth, + util_format_get_blockdepth(resource->format)); } virgl_init_temp_resource_from_box(&templ, resource, &dst_box, level, 0, fmt);