Module: Mesa Branch: main Commit: 5fd747a50248369c7332cd7640770fb2e05d0407 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5fd747a50248369c7332cd7640770fb2e05d0407
Author: Rhys Perry <pendingchao...@gmail.com> Date: Fri Nov 17 11:22:05 2023 +0000 radv: enable msad_4x8 This helps some FSR3 shaders. Signed-off-by: Rhys Perry <pendingchao...@gmail.com> Reviewed-by: Georg Lehmann <dadschoo...@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26907> --- src/amd/vulkan/radv_shader.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index b2753470291..a762fd5690d 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -114,6 +114,7 @@ get_nir_options_for_stage(struct radv_physical_device *device, gl_shader_stage s .has_pack_half_2x16_rtz = true, .has_bit_test = !device->use_llvm, .has_fmulz = true, + .has_msad = true, .max_unroll_iterations = 32, .max_unroll_iterations_aggressive = 128, .use_interpolated_input_intrinsics = true,