Module: Mesa
Branch: staging/23.3
Commit: 892aed755f2bf12561a3c2c464725752024e3642
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=892aed755f2bf12561a3c2c464725752024e3642

Author: Lionel Landwerlin <lionel.g.landwer...@intel.com>
Date:   Mon Jan  8 12:17:54 2024 +0200

intel/fs: fix depth compute state for unchanged depth layout

There is no VK CTS exercising this case. If there was we would run
into hangs as noticed in
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26876

Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
Cc: mesa-stable
Reviewed-by: Konstantin Seurer <konstantin.seu...@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26923>
(cherry picked from commit 4b30b46ffdbc962f09ef87529a71d78cf514f8d8)

---

 .pick_status.json             |  2 +-
 src/intel/compiler/brw_fs.cpp | 12 +++++++++++-
 2 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/.pick_status.json b/.pick_status.json
index c58b34ef8df..d4fbeec0593 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -284,7 +284,7 @@
         "description": "intel/fs: fix depth compute state for unchanged depth 
layout",
         "nominated": true,
         "nomination_type": 0,
-        "resolution": 0,
+        "resolution": 1,
         "main_sha": null,
         "because_sha": null,
         "notes": null
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index aa01a2241ce..e6a603a9048 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -7599,7 +7599,17 @@ computed_depth_mode(const nir_shader *shader)
       case FRAG_DEPTH_LAYOUT_LESS:
          return BRW_PSCDEPTH_ON_LE;
       case FRAG_DEPTH_LAYOUT_UNCHANGED:
-         return BRW_PSCDEPTH_OFF;
+         /* We initially set this to OFF, but having the shader write the
+          * depth means we allocate register space in the SEND message. The
+          * difference between the SEND register count and the OFF state
+          * programming makes the HW hang.
+          *
+          * Removing the depth writes also leads to test failures. So use
+          * LesserThanOrEqual, which fits writing the same value
+          * (unchanged/equal).
+          *
+          */
+         return BRW_PSCDEPTH_ON_LE;
       }
    }
    return BRW_PSCDEPTH_OFF;

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