Module: Mesa Branch: glsl2 Commit: 9968f1b23c475c99139f0209c7a049ed00df01af URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9968f1b23c475c99139f0209c7a049ed00df01af
Author: Eric Anholt <[email protected]> Date: Wed Jul 7 16:16:09 2010 -0700 ir_to_mesa: Only allocate a vector per column of a matrix. --- src/mesa/shader/ir_to_mesa.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 9497b17..5cb5564 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -393,7 +393,7 @@ type_size(const struct glsl_type *type) case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: if (type->is_matrix()) { - return 4; /* FINISHME: Not all matrices are 4x4. */ + return type->matrix_columns; } else { /* Regardless of size of vector, it gets a vec4. This is bad * packing for things like floats, but otherwise arrays become a _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
