Module: Mesa Branch: glsl2 Commit: 59c45e9e6cf80be149c6e5d94763e98312f49be2 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=59c45e9e6cf80be149c6e5d94763e98312f49be2
Author: Eric Anholt <[email protected]> Date: Tue Jul 27 14:32:21 2010 -0700 glsl2: Actually use the linked dead code eliminator. I managed to revert the change from unlinked at some point while cleaning up the changes. glsl-fs-raytrace-bug27060 drops from 389 instructions to 370. --- src/glsl/linker.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 06f2a82..e7bc700 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1262,7 +1262,7 @@ link_shaders(struct gl_shader_program *prog) progress = do_if_simplification(ir) || progress; progress = do_copy_propagation(ir) || progress; progress = do_dead_code_local(ir) || progress; - progress = do_dead_code_unlinked(ir) || progress; + progress = do_dead_code(ir) || progress; progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_if_return(ir) || progress; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
