Module: Mesa
Branch: glsl2
Commit: b6ceddc371d026dc30f2cc0f377bc0214e11d768
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b6ceddc371d026dc30f2cc0f377bc0214e11d768

Author: Eric Anholt <[email protected]>
Date:   Wed Aug  4 14:26:15 2010 -0700

glsl2: Don't try to assign locations for samplers during linking.

Mesa will do the mapping at _mesa_add_sampler() time.  Fixes assertion
failures in debug builds, which might have caught real problems with
multiple samplers linked in a row.

---

 src/glsl/linker.cpp |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 65f3697..10fd2d5 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -793,6 +793,9 @@ assign_uniform_locations(struct gl_shader_program *prog)
         if ((var == NULL) || (var->mode != ir_var_uniform))
            continue;
 
+        if (var->type->is_sampler())
+           continue;
+
         const unsigned vec4_slots = (var->component_slots() + 3) / 4;
         assert(vec4_slots != 0);
 

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