Module: Mesa Branch: glsl2 Commit: b6ceddc371d026dc30f2cc0f377bc0214e11d768 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b6ceddc371d026dc30f2cc0f377bc0214e11d768
Author: Eric Anholt <[email protected]> Date: Wed Aug 4 14:26:15 2010 -0700 glsl2: Don't try to assign locations for samplers during linking. Mesa will do the mapping at _mesa_add_sampler() time. Fixes assertion failures in debug builds, which might have caught real problems with multiple samplers linked in a row. --- src/glsl/linker.cpp | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 65f3697..10fd2d5 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -793,6 +793,9 @@ assign_uniform_locations(struct gl_shader_program *prog) if ((var == NULL) || (var->mode != ir_var_uniform)) continue; + if (var->type->is_sampler()) + continue; + const unsigned vec4_slots = (var->component_slots() + 3) / 4; assert(vec4_slots != 0); _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
