Module: Mesa Branch: glsl2 Commit: e3a90b8e38b1d0de9f473caca96779e215071315 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e3a90b8e38b1d0de9f473caca96779e215071315
Author: Eric Anholt <[email protected]> Date: Wed Aug 4 17:12:14 2010 -0700 glsl2: Use linked ir_constant_variable after linking, instead of unlinked. --- src/glsl/linker.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 10fd2d5..b2953c6 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1293,7 +1293,7 @@ link_shaders(struct gl_shader_program *prog) progress = do_dead_code_local(ir) || progress; progress = do_dead_code(ir) || progress; progress = do_tree_grafting(ir) || progress; - progress = do_constant_variable_unlinked(ir) || progress; + progress = do_constant_variable(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_algebraic(ir) || progress; progress = do_if_return(ir) || progress; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
