Module: Mesa Branch: glsl2 Commit: dbff7b541e4be26cc9363956af8595ec052c4e56 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dbff7b541e4be26cc9363956af8595ec052c4e56
Author: Kenneth Graunke <[email protected]> Date: Sat Aug 7 02:28:40 2010 -0700 glsl2: Use gl_DepthRange's proper name. It was being incorrectly added as gl_DepthRangeParameters, which is the type name, not the variable name. --- src/glsl/ir_variable.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index d9a16d4..d88cb51 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -141,7 +141,7 @@ generate_110_uniforms(exec_list *instructions, add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); - add_uniform(instructions, state, "gl_DepthRangeParameters", + add_uniform(instructions, state, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters")); add_uniform(instructions, state, "gl_ClipPlane", _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
