Module: Mesa
Branch: master
Commit: f1d5a9419784e939da1a4bcc482567f315da541a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=f1d5a9419784e939da1a4bcc482567f315da541a

Author: Eric Anholt <e...@anholt.net>
Date:   Wed Aug 18 17:39:57 2010 -0700

glsl: Also strdup the names of uniform list entries for >vec4 types.

Fixes double-free since the fix to free all of the uniform list.

---

 src/glsl/linker.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b256574..2dc5697 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -843,7 +843,7 @@ assign_uniform_locations(struct gl_shader_program *prog)
 
            n->u[0].Name = strdup(var->name);
            for (unsigned j = 1; j < vec4_slots; j++)
-              n->u[j].Name = n->u[0].Name;
+              n->u[j].Name = strdup(var->name);
 
            hash_table_insert(ht, n, n->u[0].Name);
            uniforms.push_tail(& n->link);

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