Module: Demos Branch: master Commit: 231bc96e02d3be029d2a47eb9b30ea47d679bfc3 URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=231bc96e02d3be029d2a47eb9b30ea47d679bfc3
Author: Ian Romanick <[email protected]> Date: Wed Sep 8 17:22:16 2010 -0700 Define default precision in es2gears fragment shader This is required by GLSL ES. --- src/egl/opengles2/es2gears.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/egl/opengles2/es2gears.c b/src/egl/opengles2/es2gears.c index 339613f..0018ea9 100644 --- a/src/egl/opengles2/es2gears.c +++ b/src/egl/opengles2/es2gears.c @@ -607,6 +607,9 @@ gears_idle(void) } static const char vertex_shader[] = +"#ifdef GL_ES\n" +"precision mediump float;\n" +"#endif\n" "attribute vec3 position;\n" "attribute vec3 normal;\n" "\n" _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
