Module: Mesa
Branch: master
Commit: 4d435c400da37970a094a8b054f149c2552c9ddf
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=4d435c400da37970a094a8b054f149c2552c9ddf

Author: Ian Romanick <[email protected]>
Date:   Mon Oct  4 16:35:09 2010 -0700

docs: Add list of bugs fixed in 7.9

---

 docs/relnotes-7.9.html |   52 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 52 insertions(+), 0 deletions(-)

diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html
index 8f32ed0..b6f3ec1 100644
--- a/docs/relnotes-7.9.html
+++ b/docs/relnotes-7.9.html
@@ -42,11 +42,63 @@ tbd
 <li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
 <li>GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow
     and GL_EXT_draw_buffers2 in Gallium drivers
+<li>Initial "signs of life" support for Sandybridge hardware in i965 DRI
+    driver.
+
 </ul>
 
 
 <h2>Bug fixes</h2>
+<p>This list is likely incomplete.</p>
 <ul>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908";>Bug 10908</a> 
- GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753";>Bug 13753</a> 
- Numerous bugs in GLSL uniform handling</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854";>Bug 16854</a> 
- GLSL function call at global scope causes SEGV</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856";>Bug 16856</a> 
- GLSL indexing of unsized array results in assertion failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659";>Bug 18659</a> 
- Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622";>Bug 22622</a> 
- [GM965 GLSL] noise*() cause GPU lockup</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743";>Bug 23743</a> 
- For loop from 0 to 0 not optimized out</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553";>Bug 24553</a> 
- shader compilation times explode when using more () pairs</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25664";>Bug 25664</a> 
- [GLSL] re-declaring an empty array fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25769";>Bug 25769</a> 
- [GLSL] "float" can be implicitly converted to "int"</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25808";>Bug 25808</a> 
- [GLSL] const variable is modified successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25826";>Bug 25826</a> 
- [GLSL] declaring an unsized array then re-declaring with a size fails</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25827";>Bug 25827</a> 
- [GLSL] vector constructor accepts too many arguments successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25829";>Bug 25829</a> 
- [GLSL] allowing non-void function without returning value</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25830";>Bug 25830</a> 
- [GLSL] allowing non-constant-expression as const declaration initializer</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25877";>Bug 25877</a> 
- [GLSL 1.10] implicit conversion from "int" to "float" should not be 
allowed</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25878";>Bug 25878</a> 
- [GLSL] sampler is converted to int successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994";>Bug 25994</a> 
- [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25999";>Bug 25999</a> 
- [GLSL] embedded structure constructor fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26000";>Bug 26000</a> 
- [GLSL] allowing different parameter qualifier between the function definition 
and declaration</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26001";>Bug 26001</a> 
- [GLSL 1.10] constructing matrix from matrix succeeds</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224";>Bug 26224</a> 
- [GLSL] Cannot get location of a uniform struct member</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26990";>Bug 26990</a> 
- [GLSL] variable declaration in "while" fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27004";>Bug 27004</a> 
- [GLSL] allowing macro redefinition</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27060";>Bug 27060</a> 
- [965] piglit glsl-fs-raytrace failure due to lack of function calls.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216";>Bug 27216</a> 
- Assignment with a function call in an if statement causes an assertion 
failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261";>Bug 27261</a> 
- GLSL Compiler fails on the following vertex shader</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265";>Bug 27265</a> 
- GLSL Compiler doesnt link the attached vertex shader</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27388";>Bug 27388</a> 
- [i965] piglit glsl-vs-arrays failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27403";>Bug 27403</a> 
- GLSL struct causing "Invalid src register file ..." error</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27914";>Bug 27914</a> 
- GLSL compiler uses MUL+ADD where it could use MAD</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055";>Bug 28055</a> 
- glsl-texcoord-array fails GLSL compilation</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28374";>Bug 28374</a> 
- SIGSEGV shader/slang/slang_typeinfo.c:534</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28748";>Bug 28748</a> 
- [i965] uninlined function calls support</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833";>Bug 28833</a> 
- piglit/shaders/glsl-texcoord-array fail</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28834";>Bug 28834</a> 
- Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD 
/ NetBSD</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28837";>Bug 28837</a> 
- varying vec4 index support</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28845";>Bug 28845</a> 
- The GLU tesselator code has some warnings</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28889";>Bug 28889</a> 
- [regression] wine game crash</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28894";>Bug 28894</a> 
- slang build fails if absolute path contains spaces</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28913";>Bug 28913</a> 
- [GLSL] allowing two version statements</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28931";>Bug 28931</a> 
- Floating Point Exception in Warzone2100 Trunk version</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28966";>Bug 28966</a> 
- [r300g] Dynamic branching 3 demo does not run</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967";>Bug 28967</a> 
- slang/slang_emit.c:350: storage_to_src_reg: Assertion `index &gt;= 0' 
failed.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29013";>Bug 29013</a> 
- [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29020";>Bug 29020</a> 
- [r300g] Wine d3d9 tests hardlock</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29910";>Bug 29910</a> 
- Mesa advertises bogus GL_ARB_shading_language_120</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30196";>Bug 30196</a> 
- [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported</li>
 </ul>
 
 

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