Module: Mesa
Branch: 7.9
Commit: 0b300a4e3d0126bfce5bd2397569b63f091a3915
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b300a4e3d0126bfce5bd2397569b63f091a3915

Author: Ian Romanick <[email protected]>
Date:   Mon Oct  4 17:43:52 2010 -0700

docs: Update 7.9 release notes with one more bug fix

---

 docs/relnotes-7.9.html |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html
index 2eb44bf..3aa20ac 100644
--- a/docs/relnotes-7.9.html
+++ b/docs/relnotes-7.9.html
@@ -76,6 +76,7 @@ c9dd7419a19bcb24a1fe556ec2e78451  MesaGLUT-7.9-rc1.zip
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854";>Bug 16854</a> 
- GLSL function call at global scope causes SEGV</li>
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856";>Bug 16856</a> 
- GLSL indexing of unsized array results in assertion failure</li>
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659";>Bug 18659</a> 
- Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089";>Bug 19089</a> 
- [GLSL] glsl1/shadow2D() cases fail</li>
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622";>Bug 22622</a> 
- [GM965 GLSL] noise*() cause GPU lockup</li>
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743";>Bug 23743</a> 
- For loop from 0 to 0 not optimized out</li>
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553";>Bug 24553</a> 
- shader compilation times explode when using more () pairs</li>

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