Module: Mesa Branch: 7.9 Commit: 0b300a4e3d0126bfce5bd2397569b63f091a3915 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b300a4e3d0126bfce5bd2397569b63f091a3915
Author: Ian Romanick <[email protected]> Date: Mon Oct 4 17:43:52 2010 -0700 docs: Update 7.9 release notes with one more bug fix --- docs/relnotes-7.9.html | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html index 2eb44bf..3aa20ac 100644 --- a/docs/relnotes-7.9.html +++ b/docs/relnotes-7.9.html @@ -76,6 +76,7 @@ c9dd7419a19bcb24a1fe556ec2e78451 MesaGLUT-7.9-rc1.zip <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li> _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
