Module: Mesa
Branch: master
Commit: 2900e56f9dda864f2c5b75d3db4dcc452dc91373
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=2900e56f9dda864f2c5b75d3db4dcc452dc91373

Author: Brian Paul <[email protected]>
Date:   Tue Nov 23 17:00:08 2010 -0700

mesa: use gl_shader_type enum

---

 src/mesa/main/shaderapi.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 030236e..96df58d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -95,7 +95,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
     * are generated by the GLSL compiler.
     */
    struct gl_shader_compiler_options options;
-   GLuint i;
+   gl_shader_type sh;
 
    memset(&options, 0, sizeof(options));
    options.MaxUnrollIterations = 32;
@@ -103,8 +103,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
    /* Default pragma settings */
    options.DefaultPragmas.Optimize = GL_TRUE;
 
-   for(i = 0; i < MESA_SHADER_TYPES; ++i)
-      memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
+   for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+      memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
 
    ctx->Shader.Flags = get_shader_flags();
 }

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