Module: Mesa Branch: master Commit: a82592de9219e7d8c344275066ec5870a1c0ba45 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a82592de9219e7d8c344275066ec5870a1c0ba45
Author: Kenneth Graunke <[email protected]> Date: Wed Nov 24 23:54:03 2010 -0800 glsl: Use do_common_optimization in the standalone compiler. NOTE: This is a candidate for the 7.9 branch. --- src/glsl/main.cpp | 21 +-------------------- 1 files changed, 1 insertions(+), 20 deletions(-) diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 3302851..c8fc267 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -218,26 +218,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) if (!state->error && !shader->ir->is_empty()) { bool progress; do { - progress = false; - - progress = do_function_inlining(shader->ir) || progress; - progress = do_if_simplification(shader->ir) || progress; - progress = do_copy_propagation(shader->ir) || progress; - progress = do_dead_code_local(shader->ir) || progress; - progress = do_dead_code_unlinked(shader->ir) || progress; - progress = do_tree_grafting(shader->ir) || progress; - progress = do_constant_propagation(shader->ir) || progress; - progress = do_constant_variable_unlinked(shader->ir) || progress; - progress = do_constant_folding(shader->ir) || progress; - progress = do_algebraic(shader->ir) || progress; - progress = do_vec_index_to_swizzle(shader->ir) || progress; - progress = do_vec_index_to_cond_assign(shader->ir) || progress; - progress = do_swizzle_swizzle(shader->ir) || progress; - - loop_state *ls = analyze_loop_variables(shader->ir); - progress = set_loop_controls(shader->ir, ls) || progress; - progress = unroll_loops(shader->ir, ls, 32) || progress; - delete ls; + progress = do_common_optimization(shader->ir, false, 32); } while (progress); validate_ir_tree(shader->ir); _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
