Module: Mesa Branch: 7.10 Commit: bbf7cc1f2a13c89e5923e2155a8f9e0326714019 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bbf7cc1f2a13c89e5923e2155a8f9e0326714019
Author: Zou Nan hai <[email protected]> Date: Thu Jan 6 11:36:23 2011 +0800 i965: skip too small size mipmap this fixes doom3 crash. --- src/mesa/drivers/dri/intel/intel_tex_validate.c | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index ed5c5d8..df4802d 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -218,8 +218,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { struct intel_texture_image *intelImage = intel_texture_image(intelObj->base.Image[face][i]); - - /* Need to import images in main memory or held in other trees. + /* skip too small size mipmap */ + if (intelImage == NULL) + break; + /* Need to import images in main memory or held in other trees. * If it's a render target, then its data isn't needed to be in * the object tree (otherwise we'd be FBO incomplete), and we need * to keep track of the image's MT as needing to be pulled in still, _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
