Module: Mesa
Branch: master
Commit: 751a6ed893d393eaea266d892402d132f7d15a7d
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=751a6ed893d393eaea266d892402d132f7d15a7d

Author: Marek Olšák <[email protected]>
Date:   Fri Aug 19 21:48:12 2011 +0200

r600g: hack around a problem with texture alignment

---

 src/gallium/drivers/r600/r600_texture.c |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_texture.c 
b/src/gallium/drivers/r600/r600_texture.c
index 74219e8..5681dd8 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -198,6 +198,16 @@ static unsigned r600_texture_get_nblocksy(struct 
pipe_screen *screen,
        height = util_format_get_nblocksy(rtex->real_format, height);
        tile_height = r600_get_height_alignment(screen,
                                                rtex->array_mode[level]);
+
+       /* XXX Hack around an alignment issue. Less tests fail with this.
+        *
+        * The thing is depth-stencil buffers should be tiled, i.e.
+        * the alignment should be >=8. If I make them tiled, stencil starts
+        * working because it no longer overlaps with the depth buffer
+        * in memory, but texturing like drawpix-stencil breaks. */
+       if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 
8)
+               tile_height = 8;
+
        height = align(height, tile_height);
        return height;
 }

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