Module: Mesa Branch: master Commit: 751a6ed893d393eaea266d892402d132f7d15a7d URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=751a6ed893d393eaea266d892402d132f7d15a7d
Author: Marek Olšák <[email protected]> Date: Fri Aug 19 21:48:12 2011 +0200 r600g: hack around a problem with texture alignment --- src/gallium/drivers/r600/r600_texture.c | 10 ++++++++++ 1 files changed, 10 insertions(+), 0 deletions(-) diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index 74219e8..5681dd8 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -198,6 +198,16 @@ static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen, height = util_format_get_nblocksy(rtex->real_format, height); tile_height = r600_get_height_alignment(screen, rtex->array_mode[level]); + + /* XXX Hack around an alignment issue. Less tests fail with this. + * + * The thing is depth-stencil buffers should be tiled, i.e. + * the alignment should be >=8. If I make them tiled, stencil starts + * working because it no longer overlaps with the depth buffer + * in memory, but texturing like drawpix-stencil breaks. */ + if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8) + tile_height = 8; + height = align(height, tile_height); return height; } _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
