Module: Mesa
Branch: master
Commit: e98ee06776e0ba055e0194836d5813a0bc7e7795
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e98ee06776e0ba055e0194836d5813a0bc7e7795

Author: Kenneth Graunke <[email protected]>
Date:   Thu Aug 11 16:42:01 2011 -0700

i965/fs: Don't double-convert integer/boolean uniforms.

When ctx->Const.NativeIntegers is set, Core Mesa loads integer/boolean
uniforms directly, rather than loading the floating point equivalent.
So, when that's set, we don't need to perform any conversions.

Unfortunately, we can't properly support native integers with the old
vertex shader backend, so this patch leaves them disabled for now.

Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>

---

 src/mesa/drivers/dri/i965/brw_fs.cpp |   36 ++++++++++++++++++---------------
 1 files changed, 20 insertions(+), 16 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp 
b/src/mesa/drivers/dri/i965/brw_fs.cpp
index b19c6e7..c8f7425 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -279,23 +279,27 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type 
*type)
 
         assert(param < ARRAY_SIZE(c->prog_data.param));
 
-        switch (type->base_type) {
-        case GLSL_TYPE_FLOAT:
+        if (ctx->Const.NativeIntegers) {
            c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
-           break;
-        case GLSL_TYPE_UINT:
-           c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
-           break;
-        case GLSL_TYPE_INT:
-           c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
-           break;
-        case GLSL_TYPE_BOOL:
-           c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
-           break;
-        default:
-           assert(!"not reached");
-           c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
-           break;
+        } else {
+           switch (type->base_type) {
+           case GLSL_TYPE_FLOAT:
+              c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
+              break;
+           case GLSL_TYPE_UINT:
+              c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
+              break;
+           case GLSL_TYPE_INT:
+              c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
+              break;
+           case GLSL_TYPE_BOOL:
+              c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
+              break;
+           default:
+              assert(!"not reached");
+              c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
+              break;
+           }
         }
         this->param_index[param] = loc;
         this->param_offset[param] = i;

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