Module: Mesa Branch: master Commit: ddca4592a7fa08cc294403d221a5f329ee4991e9 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ddca4592a7fa08cc294403d221a5f329ee4991e9
Author: Eric Anholt <[email protected]> Date: Mon Aug 22 11:48:04 2011 -0700 i965/vs: Don't lower uniform array indexing. This avoids the massive conditional move array access, and brings code generation quality for the new VS backend into the realm of efficiency of the old backend (roughly 20% more instructions generated than before across shader-db, instead of assertion failing for generating over 10,000 instructions on many shaders!). Reviewed-by: Kenneth Graunke <[email protected]> --- src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 597c4cd..0a21094 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -119,7 +119,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) bool input = true; bool output = stage == MESA_SHADER_FRAGMENT; bool temp = stage == MESA_SHADER_FRAGMENT; - bool uniform = true; + bool uniform = stage == MESA_SHADER_FRAGMENT; lower_variable_index_to_cond_assign(shader->ir, input, output, temp, uniform); _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
