Module: Mesa Branch: master Commit: 477b74e85be8e468c63af9f2f3fe788e486764ce URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=477b74e85be8e468c63af9f2f3fe788e486764ce
Author: Kenneth Graunke <[email protected]> Date: Mon Aug 15 12:04:37 2011 -0700 i965: Use proper texture alignment units for cubemaps on Gen5+. In particular, S3TC compressed textures need align_h == 4. Fixes skybox errors in Quake 4 and FEAR. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34628 Signed-off-by: Kenneth Graunke <[email protected]> --- src/mesa/drivers/dri/i965/brw_tex_layout.c | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index 46a417a..b5d2cf3 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -49,11 +49,14 @@ GLboolean brw_miptree_layout(struct intel_context *intel, switch (mt->target) { case GL_TEXTURE_CUBE_MAP: if (intel->gen >= 5) { - GLuint align_h = 2; + GLuint align_w; + GLuint align_h; GLuint level; GLuint qpitch = 0; int h0, h1, q; + intel_get_texture_alignment_unit(mt->format, &align_w, &align_h); + /* On Ironlake, cube maps are finally represented as just a series * of MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated * by a pitch of qpitch rows, where qpitch is defined by the equation _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
