Module: Mesa
Branch: master
Commit: 929ad43b11cfc24f3e27bc1da2523b7fc142917f
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=929ad43b11cfc24f3e27bc1da2523b7fc142917f

Author: Marek Olšák <[email protected]>
Date:   Mon Sep  5 03:32:12 2011 +0200

r600g: add support for shadow array samplers

I had to guess & verify how some of the SAMPLE instructions work.

---

 src/gallium/drivers/r600/r600_shader.c |   36 +++++++++++++++++++++++-----
 src/gallium/drivers/r600/r600d.h       |   40 ++++++++++++++++++++++---------
 2 files changed, 57 insertions(+), 19 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c 
b/src/gallium/drivers/r600/r600_shader.c
index 9073cbf..1723080 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -2177,7 +2177,10 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
        }
 
        opcode = ctx->inst_info->r600_opcode;
-       if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D || 
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D) {
+       if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
+           inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
+           inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D_ARRAY ||
+           inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) {
                switch (opcode) {
                case SQ_TEX_INST_SAMPLE:
                        opcode = SQ_TEX_INST_SAMPLE_C;
@@ -2232,14 +2235,33 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
        tex.offset_x = offset_x;
        tex.offset_y = offset_y;
        tex.offset_z = offset_z;
-       if (inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY) {
-               tex.coord_type_z = 0;
-               tex.src_sel_z = tex.src_sel_y;
-       } else if (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY)
-               tex.coord_type_z = 0;
 
-       if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D || 
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D)
+       /* Put the depth for comparison in W.
+        * TGSI_TEXTURE_SHADOW2D_ARRAY already has the depth in W.
+        * Some instructions expect the depth in Z. */
+       if ((inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
+            inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
+            inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D_ARRAY) &&
+           opcode != SQ_TEX_INST_SAMPLE_C_L &&
+           opcode != SQ_TEX_INST_SAMPLE_C_LB) {
                tex.src_sel_w = tex.src_sel_z;
+       }
+
+       if (inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY ||
+           inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D_ARRAY) {
+               if (opcode == SQ_TEX_INST_SAMPLE_C_L ||
+                   opcode == SQ_TEX_INST_SAMPLE_C_LB) {
+                       /* the array index is read from Y */
+                       tex.coord_type_y = 0;
+               } else {
+                       /* the array index is read from Z */
+                       tex.coord_type_z = 0;
+                       tex.src_sel_z = tex.src_sel_y;
+               }
+       } else if (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
+                  inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)
+               /* the array index is read from Z */
+               tex.coord_type_z = 0;
 
        r = r600_bytecode_add_tex(ctx->bc, &tex);
        if (r)
diff --git a/src/gallium/drivers/r600/r600d.h b/src/gallium/drivers/r600/r600d.h
index 459aef6..6eb44d9 100644
--- a/src/gallium/drivers/r600/r600d.h
+++ b/src/gallium/drivers/r600/r600d.h
@@ -3519,18 +3519,34 @@
 
 #define R_03E200_SQ_LOOP_CONST_0                     0x3E200
 
-#define SQ_TEX_INST_LD 0x03
-#define SQ_TEX_INST_GET_TEXTURE_RESINFO 0x04
-#define SQ_TEX_INST_GET_GRADIENTS_H 0x7
-#define SQ_TEX_INST_GET_GRADIENTS_V 0x8
-#define SQ_TEX_INST_SET_GRADIENTS_H 0xB
-#define SQ_TEX_INST_SET_GRADIENTS_V 0xC
+#define SQ_TEX_INST_LD                 0x03
+#define SQ_TEX_INST_GET_TEXTURE_RESINFO        0x04
+#define SQ_TEX_INST_GET_BORDER_COLOR_FRAC 0x05
+#define SQ_TEX_INST_GET_COMP_TEX_LOD   0x06
+#define SQ_TEX_INST_GET_GRADIENTS_H    0x07
+#define SQ_TEX_INST_GET_GRADIENTS_V    0x08
+#define SQ_TEX_INST_GET_LERP_FACTORS   0x09
+#define SQ_TEX_INST_GET_WEIGHTS                0x0A
+#define SQ_TEX_INST_SET_GRADIENTS_H    0x0B
+#define SQ_TEX_INST_SET_GRADIENTS_V    0x0C
+#define SQ_TEX_INST_PASS               0x0D
+#define SQ_TEX_INST_SET_CUBEMAP_INDEX  0x0E
 
-#define SQ_TEX_INST_SAMPLE 0x10
-#define SQ_TEX_INST_SAMPLE_L 0x11
-#define SQ_TEX_INST_SAMPLE_G 0x14
-#define SQ_TEX_INST_SAMPLE_C 0x18
-#define SQ_TEX_INST_SAMPLE_C_L 0x19
-#define SQ_TEX_INST_SAMPLE_C_G 0x1C
+#define SQ_TEX_INST_SAMPLE             0x10
+#define SQ_TEX_INST_SAMPLE_L           0x11
+#define SQ_TEX_INST_SAMPLE_LB          0x12
+#define SQ_TEX_INST_SAMPLE_LZ          0x13
+#define SQ_TEX_INST_SAMPLE_G           0x14
+#define SQ_TEX_INST_SAMPLE_G_L         0x15
+#define SQ_TEX_INST_SAMPLE_G_LB                0x16
+#define SQ_TEX_INST_SAMPLE_G_LZ                0x17
+#define SQ_TEX_INST_SAMPLE_C           0x18 /* src.xyz = texcoord, src.z = 
array index (if needed), src.w = depth */
+#define SQ_TEX_INST_SAMPLE_C_L         0x19 /* src.xy  = texcoord, src.y = 
array index (if needed), src.z = depth, src.w = lod */
+#define SQ_TEX_INST_SAMPLE_C_LB                0x1A /* src.xy  = texcoord, 
src.y = array index (if needed), src.z = depth, src.w = bias */
+#define SQ_TEX_INST_SAMPLE_C_LZ                0x1B
+#define SQ_TEX_INST_SAMPLE_C_G         0x1C
+#define SQ_TEX_INST_SAMPLE_C_G_L       0x1D
+#define SQ_TEX_INST_SAMPLE_C_G_LB      0x1E
+#define SQ_TEX_INST_SAMPLE_C_G_LZ      0x1F
 
 #endif

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