Module: Mesa Branch: renderbuffer-cleanups-v2 Commit: 496e7a2986a5abc82c982a3994b3e46d21e5a4b0 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=496e7a2986a5abc82c982a3994b3e46d21e5a4b0
Author: Brian Paul <[email protected]> Date: Mon Jan 16 13:06:03 2012 -0700 mesa: remove ctx->Driver.Map/UnmapTexture() hooks No longer used anywhere. --- src/mesa/drivers/common/driverfuncs.c | 2 -- src/mesa/main/dd.h | 5 ----- src/mesa/swrast/s_context.c | 3 --- 3 files changed, 0 insertions(+), 10 deletions(-) diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index c6b42a2..1df8381 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -119,8 +119,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer; driver->MapTextureImage = _swrast_map_teximage; driver->UnmapTextureImage = _swrast_unmap_teximage; - driver->MapTexture = NULL; - driver->UnmapTexture = NULL; driver->DrawTex = _mesa_meta_DrawTex; /* Vertex/fragment programs */ diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 24f3d4c..399d57c 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -475,11 +475,6 @@ struct dd_function_table { struct gl_texture_image *texImage, GLuint slice); - /** Map texture image data into user space */ - void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - /** Unmap texture images from user space */ - void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. * All the gl_texture_images in the texture object will have their * dimensions, format, etc. initialized already. diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 817f137..14cb9b1 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -752,9 +752,6 @@ _swrast_CreateContext( struct gl_context *ctx ) swrast->Driver.SpanRenderStart = _swrast_span_render_start; swrast->Driver.SpanRenderFinish = _swrast_span_render_finish; - ctx->Driver.MapTexture = _swrast_map_texture; - ctx->Driver.UnmapTexture = _swrast_unmap_texture; - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) swrast->TextureSample[i] = NULL; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
