Module: Mesa
Branch: master
Commit: 5f65598cc79eccd38bf7f95ab167ed62e575daf2
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=5f65598cc79eccd38bf7f95ab167ed62e575daf2

Author: Eric Anholt <[email protected]>
Date:   Tue Jan 24 14:52:04 2012 -0800

mesa: Don't round-trip integer texture data through a floating point temp.

This was losing bits of precision.  Fixes (with the previous commits):
piglit EXT_texture_integer/getteximage-clamping
piglit EXT_texture_integer/getteximage-clamping GL_ARB_texture_rg
oglc advanced.mipmap.upload

Regresses oglc negative.typeFormatMismatch.teximage from fail to
abort, because it's been hitting texstore for a format/type combo that
shouldn't happen.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Brian Paul <[email protected]>

---

 src/mesa/main/texstore.c |   45 ++++++++++++++++++++++++---------------------
 1 files changed, 24 insertions(+), 21 deletions(-)

diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 600dab3..f5cd100 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3465,13 +3465,14 @@ _mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
    }
    else {
       /* general path */
-      const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
-                                                 baseInternalFormat,
-                                                 baseFormat,
-                                                 srcWidth, srcHeight, srcDepth,
-                                                 srcFormat, srcType, srcAddr,
-                                                 srcPacking, 0x0);
-      const GLfloat *src = tempImage;
+      const GLuint *tempImage = make_temp_uint_image(ctx, dims,
+                                                    baseInternalFormat,
+                                                    baseFormat,
+                                                    srcWidth, srcHeight, 
srcDepth,
+                                                    srcFormat, srcType,
+                                                    srcAddr,
+                                                    srcPacking);
+      const GLuint *src = tempImage;
       GLint img, row;
       if (!tempImage)
          return GL_FALSE;
@@ -3534,13 +3535,14 @@ _mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
    }
    else {
       /* general path */
-      const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
-                                                 baseInternalFormat,
-                                                 baseFormat,
-                                                 srcWidth, srcHeight, srcDepth,
-                                                 srcFormat, srcType, srcAddr,
-                                                 srcPacking, 0x0);
-      const GLfloat *src = tempImage;
+      const GLuint *tempImage = make_temp_uint_image(ctx, dims,
+                                                    baseInternalFormat,
+                                                    baseFormat,
+                                                    srcWidth, srcHeight, 
srcDepth,
+                                                    srcFormat, srcType,
+                                                    srcAddr,
+                                                    srcPacking);
+      const GLuint *src = tempImage;
       GLint img, row;
       if (!tempImage)
          return GL_FALSE;
@@ -3603,13 +3605,14 @@ _mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
    }
    else {
       /* general path */
-      const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
-                                                 baseInternalFormat,
-                                                 baseFormat,
-                                                 srcWidth, srcHeight, srcDepth,
-                                                 srcFormat, srcType, srcAddr,
-                                                 srcPacking, 0x0);
-      const GLfloat *src = tempImage;
+      const GLuint *tempImage = make_temp_uint_image(ctx, dims,
+                                                    baseInternalFormat,
+                                                    baseFormat,
+                                                    srcWidth, srcHeight, 
srcDepth,
+                                                    srcFormat, srcType,
+                                                    srcAddr,
+                                                    srcPacking);
+      const GLuint *src = tempImage;
       GLint img, row;
       if (!tempImage)
          return GL_FALSE;

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