Module: Mesa
Branch: 8.0
Commit: b056fc0741b6341494ad837affc597d46eea9e9a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b056fc0741b6341494ad837affc597d46eea9e9a

Author: Dylan Noblesmith <[email protected]>
Date:   Thu Dec 22 21:05:38 2011 +0000

mesa: add back glGetnUniform*v() overflow error reporting

The error was removed in:

commit 719909698c67c287a393d2380278e7b7495ae018
Author: Ian Romanick <[email protected]>
Date:   Tue Oct 18 16:01:49 2011 -0700

    mesa: Rewrite the way uniforms are tracked and handled

The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.

Also fixup an old comment and add an assert.

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit b536ac6b2bc54ad9bb6e58fbd307055e419a288f)

---

 src/mesa/main/uniform_query.cpp |   16 ++++++++++++----
 src/mesa/main/uniforms.c        |    2 +-
 2 files changed, 13 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 869f7d3..991df78 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
       const union gl_constant_value *const src =
         &uni->storage[offset * elements];
 
-      unsigned bytes = sizeof(uni->storage[0]) * elements;
-      if (bytes > (unsigned) bufSize) {
-        elements = bufSize / sizeof(uni->storage[0]);
-        bytes = bufSize;
+      assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
+             returnType == GLSL_TYPE_UINT);
+      /* The three (currently) supported types all have the same size,
+       * which is of course the same as their union. That'll change
+       * with glGetUniformdv()...
+       */
+      unsigned bytes = sizeof(src[0]) * elements;
+      if (bufSize < 0 || bytes > (unsigned) bufSize) {
+        _mesa_error( ctx, GL_INVALID_OPERATION,
+                    "glGetnUniform*vARB(out of bounds: bufSize is %d,"
+                    " but %u bytes are required)", bufSize, bytes );
+        return;
       }
 
       /* If the return type and the uniform's native type are "compatible,"
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index e0214a8..be1e172 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -479,7 +479,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
    (void) params;
 
    /*
-   _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
+   _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, 
params);
    */
    _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
                "(GL_ARB_gpu_shader_fp64 not implemented)");

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