Module: Mesa
Branch: master
Commit: 3508815d178a5b2d22b2249a68974b0cf8f67069
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=3508815d178a5b2d22b2249a68974b0cf8f67069

Author: Christian König <[email protected]>
Date:   Wed Aug  1 22:35:24 2012 +0200

radeonsi: fix shader param and color count

Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>

---

 src/gallium/drivers/radeonsi/radeonsi_shader.c |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c 
b/src/gallium/drivers/radeonsi/radeonsi_shader.c
index 81b44a7..522016e 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
+++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
@@ -355,6 +355,8 @@ static void si_llvm_emit_epilogue(struct 
lp_build_tgsi_context * bld_base)
                                
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
        struct tgsi_parse_context *parse = &si_shader_ctx->parse;
        LLVMValueRef last_args[9] = { 0 };
+       unsigned color_count = 0;
+       unsigned param_count = 0;
 
        while (!tgsi_parse_end_of_tokens(parse)) {
                /* XXX: component_bits controls which components of the output
@@ -369,8 +371,6 @@ static void si_llvm_emit_epilogue(struct 
lp_build_tgsi_context * bld_base)
                LLVMValueRef args[9];
                unsigned target;
                unsigned index;
-               unsigned color_count = 0;
-               unsigned param_count = 0;
                int i;
 
                tgsi_parse_token(parse);
@@ -384,17 +384,18 @@ static void si_llvm_emit_epilogue(struct 
lp_build_tgsi_context * bld_base)
                        shader->input[i].sid = d->Semantic.Index;
                        shader->input[i].interpolate = d->Interp.Interpolate;
                        shader->input[i].centroid = d->Interp.Centroid;
-                       break;
+                       continue;
+
                case TGSI_FILE_OUTPUT:
                        i = shader->noutput++;
                        shader->output[i].name = d->Semantic.Name;
                        shader->output[i].sid = d->Semantic.Index;
                        shader->output[i].interpolate = d->Interp.Interpolate;
                        break;
-               }
 
-               if (d->Declaration.File != TGSI_FILE_OUTPUT)
+               default:
                        continue;
+               }
 
                for (index = d->Range.First; index <= d->Range.Last; index++) {
                        for (chan = 0; chan < 4; chan++ ) {

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