Module: Mesa Branch: master Commit: f6a3fda25d2d9cf825c38e3e46f7cf44bd7c99e1 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f6a3fda25d2d9cf825c38e3e46f7cf44bd7c99e1
Author: Chris Forbes <[email protected]> Date: Thu Nov 22 21:32:08 2012 +1300 i965: vs: Add fixup for textureSize with cube array samplers V3: Fixed weird whitespace V4: Use sampler's type rather than variable's type; otherwise broken with arrays of samplers. (Thanks Eric) v5: Fix a couple more style nits (by anholt) Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> --- src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 13 +++++++++++++ 1 files changed, 13 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 97593d0..104057c 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -2117,6 +2117,19 @@ vec4_visitor::visit(ir_texture *ir) emit(inst); + /* fixup num layers (z) for cube arrays: hardware returns faces * layers; + * spec requires layers. + */ + if (ir->op == ir_txs) { + glsl_type const *type = ir->sampler->type; + if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE && + type->sampler_array) { + emit_math(SHADER_OPCODE_INT_QUOTIENT, + with_writemask(inst->dst, WRITEMASK_Z), + src_reg(inst->dst), src_reg(6)); + } + } + swizzle_result(ir, src_reg(inst->dst), sampler); } _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
