Module: Mesa Branch: master Commit: 322c840bea5838782f927a2c1d1711b0d7d50d29 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=322c840bea5838782f927a2c1d1711b0d7d50d29
Author: Matt Turner <[email protected]> Date: Tue Jan 29 17:37:02 2013 -0800 gles2: Add an ABI-check test Checks that no functions are exported that are not part of the ABI. Note that currently we are exporting functions that are aliased to functions that are part of the ABI. They shouldn't be exported, but the XML descriptions don't adequately describe this case. --- src/mapi/es2api/ABI-check | 292 +++++++++++++++++++++++++++++++++++++++++++ src/mapi/es2api/Makefile.am | 2 + 2 files changed, 294 insertions(+), 0 deletions(-) diff --git a/src/mapi/es2api/ABI-check b/src/mapi/es2api/ABI-check new file mode 100755 index 0000000..4a61050 --- /dev/null +++ b/src/mapi/es2api/ABI-check @@ -0,0 +1,292 @@ +#!/bin/bash + +# Print defined gl.* functions not in GL ES 3.0 or in +# (FIXME, none of these should be part of the ABI) +# GL_EXT_discard_framebuffer +# GL_EXT_map_buffer_range +# GL_EXT_multi_draw_arrays +# GL_NV_draw_buffers +# GL_NV_read_buffer +# GL_OES_EGL_image +# GL_OES_get_program_binary +# GL_OES_mapbuffer +# GL_OES_texture_3D +# GL_OES_vertex_array_object + +FUNCS=$(nm -D --defined-only ${1-.libs/libGLESv2.so.2} | grep -o 'T gl.*' | cut -c 3- | while read func; do +( grep -q "^$func$" || echo $func ) <<EOF +glActiveTexture +glAttachShader +glBeginQuery +glBeginTransformFeedback +glBindAttribLocation +glBindBuffer +glBindBufferBase +glBindBufferRange +glBindFramebuffer +glBindRenderbuffer +glBindSampler +glBindTexture +glBindTransformFeedback +glBindVertexArray +glBindVertexArrayOES +glBlendColor +glBlendEquation +glBlendEquationSeparate +glBlendFunc +glBlendFuncSeparate +glBlitFramebuffer +glBufferData +glBufferSubData +glCheckFramebufferStatus +glClear +glClearBufferfi +glClearBufferfv +glClearBufferiv +glClearBufferuiv +glClearColor +glClearDepthf +glClearStencil +glClientWaitSync +glColorMask +glCompileShader +glCompressedTexImage2D +glCompressedTexImage3D +glCompressedTexImage3DOES +glCompressedTexSubImage2D +glCompressedTexSubImage3D +glCompressedTexSubImage3DOES +glCopyBufferSubData +glCopyTexImage2D +glCopyTexSubImage2D +glCopyTexSubImage3D +glCopyTexSubImage3DOES +glCreateProgram +glCreateShader +glCullFace +glDeleteBuffers +glDeleteFramebuffers +glDeleteProgram +glDeleteQueries +glDeleteRenderbuffers +glDeleteSamplers +glDeleteShader +glDeleteSync +glDeleteTextures +glDeleteTransformFeedbacks +glDeleteVertexArrays +glDeleteVertexArraysOES +glDepthFunc +glDepthMask +glDepthRangef +glDetachShader +glDisable +glDisableVertexAttribArray +glDiscardFramebufferEXT +glDrawArrays +glDrawArraysInstanced +glDrawBuffers +glDrawBuffersNV +glDrawElements +glDrawElementsInstanced +glDrawRangeElements +glEGLImageTargetRenderbufferStorageOES +glEGLImageTargetTexture2DOES +glEnable +glEnableVertexAttribArray +glEndQuery +glEndTransformFeedback +glFenceSync +glFinish +glFlush +glFlushMappedBufferRange +glFlushMappedBufferRangeEXT +glFramebufferRenderbuffer +glFramebufferTexture2D +glFramebufferTexture3DOES +glFramebufferTextureLayer +glFrontFace +glGenBuffers +glGenerateMipmap +glGenFramebuffers +glGenQueries +glGenRenderbuffers +glGenSamplers +glGenTextures +glGenTransformFeedbacks +glGenVertexArrays +glGenVertexArraysOES +glGetActiveAttrib +glGetActiveUniform +glGetActiveUniformBlockiv +glGetActiveUniformBlockName +glGetActiveUniformsiv +glGetAttachedShaders +glGetAttribLocation +glGetBooleanv +glGetBufferParameteri64v +glGetBufferParameteriv +glGetBufferPointerv +glGetBufferPointervOES +glGetError +glGetFloatv +glGetFragDataLocation +glGetFramebufferAttachmentParameteriv +glGetInteger64i_v +glGetInteger64v +glGetIntegeri_v +glGetIntegerv +glGetInternalformativ +glGetProgramBinary +glGetProgramBinaryOES +glGetProgramInfoLog +glGetProgramiv +glGetQueryiv +glGetQueryObjectuiv +glGetRenderbufferParameteriv +glGetSamplerParameterfv +glGetSamplerParameteriv +glGetShaderInfoLog +glGetShaderiv +glGetShaderPrecisionFormat +glGetShaderSource +glGetString +glGetStringi +glGetSynciv +glGetTexParameterfv +glGetTexParameteriv +glGetTransformFeedbackVarying +glGetUniformBlockIndex +glGetUniformfv +glGetUniformIndices +glGetUniformiv +glGetUniformLocation +glGetUniformuiv +glGetVertexAttribfv +glGetVertexAttribIiv +glGetVertexAttribIuiv +glGetVertexAttribiv +glGetVertexAttribPointerv +glHint +glInvalidateFramebuffer +glInvalidateSubFramebuffer +glIsBuffer +glIsEnabled +glIsFramebuffer +glIsProgram +glIsQuery +glIsRenderbuffer +glIsSampler +glIsShader +glIsSync +glIsTexture +glIsTransformFeedback +glIsVertexArray +glIsVertexArrayOES +glLineWidth +glLinkProgram +glMapBufferOES +glMapBufferRange +glMapBufferRangeEXT +glMultiDrawArraysEXT +glMultiDrawElementsEXT +glPauseTransformFeedback +glPixelStorei +glPolygonOffset +glProgramBinary +glProgramBinaryOES +glProgramParameteri +glReadBuffer +glReadBufferNV +glReadPixels +glReleaseShaderCompiler +glRenderbufferStorage +glRenderbufferStorageMultisample +glResumeTransformFeedback +glSampleCoverage +glSamplerParameterf +glSamplerParameterfv +glSamplerParameteri +glSamplerParameteriv +glScissor +glShaderBinary +glShaderSource +glStencilFunc +glStencilFuncSeparate +glStencilMask +glStencilMaskSeparate +glStencilOp +glStencilOpSeparate +glTexImage2D +glTexImage3D +glTexImage3DOES +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexStorage2D +glTexStorage3D +glTexSubImage2D +glTexSubImage3D +glTexSubImage3DOES +glTransformFeedbackVaryings +glUniform1f +glUniform1fv +glUniform1i +glUniform1iv +glUniform1ui +glUniform1uiv +glUniform2f +glUniform2fv +glUniform2i +glUniform2iv +glUniform2ui +glUniform2uiv +glUniform3f +glUniform3fv +glUniform3i +glUniform3iv +glUniform3ui +glUniform3uiv +glUniform4f +glUniform4fv +glUniform4i +glUniform4iv +glUniform4ui +glUniform4uiv +glUniformBlockBinding +glUniformMatrix2fv +glUniformMatrix2x3fv +glUniformMatrix2x4fv +glUniformMatrix3fv +glUniformMatrix3x2fv +glUniformMatrix3x4fv +glUniformMatrix4fv +glUniformMatrix4x2fv +glUniformMatrix4x3fv +glUnmapBuffer +glUnmapBufferOES +glUseProgram +glValidateProgram +glVertexAttrib1f +glVertexAttrib1fv +glVertexAttrib2f +glVertexAttrib2fv +glVertexAttrib3f +glVertexAttrib3fv +glVertexAttrib4f +glVertexAttrib4fv +glVertexAttribDivisor +glVertexAttribI4i +glVertexAttribI4iv +glVertexAttribI4ui +glVertexAttribI4uiv +glVertexAttribIPointer +glVertexAttribPointer +glViewport +glWaitSync +EOF +done) + +test ! -n "$FUNCS" || echo $FUNCS +test ! -n "$FUNCS" diff --git a/src/mapi/es2api/Makefile.am b/src/mapi/es2api/Makefile.am index 0538f73..9f79536 100644 --- a/src/mapi/es2api/Makefile.am +++ b/src/mapi/es2api/Makefile.am @@ -28,6 +28,8 @@ AM_CPPFLAGS = \ AM_CFLAGS = $(VISIBILITY_CFLAGS) +TESTS = ABI-check + pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = glesv2.pc _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
