Module: Mesa Branch: master Commit: 1fb8c3ce5568e08a176929a4b27d2889599ede7c URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1fb8c3ce5568e08a176929a4b27d2889599ede7c
Author: Zack Rusin <[email protected]> Date: Mon Apr 22 19:07:14 2013 -0400 draw: use the prim count for ia primitives Number of vertices to fetch doesn't always equal the number of input vertices. To correctly compute the number if IA primitives we need to use the total number of input vertices, not only those that need to be fetched. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> --- .../draw/draw_pt_fetch_shade_pipeline_llvm.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index 7ce845e..afa5d47 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -337,10 +337,11 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, assert(0); return; } + if (draw->collect_statistics) { draw->statistics.ia_vertices += fetch_info->count; draw->statistics.ia_primitives += - u_decomposed_prims_for_vertices(prim_info->prim, fetch_info->count); + u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count); draw->statistics.vs_invocations += fetch_info->count; } _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
