Module: Mesa Branch: master Commit: 603940d5bb69933543b41221ae5b4511fcde3eeb URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=603940d5bb69933543b41221ae5b4511fcde3eeb
Author: Kenneth Graunke <[email protected]> Date: Fri Jun 7 22:04:23 2013 -0700 glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+. Page 17 of the GLSL 1.50.11 specification states: "There is a built-in macro definition for each profile the implementation supports. All implementations provide the following macro: Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> --- src/glsl/glcpp/glcpp-parse.y | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index 81ba04b..fe36c12 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -2064,6 +2064,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio add_builtin_define (parser, "GL_ES", 1); } + if (version >= 150) + add_builtin_define(parser, "GL_core_profile", 1); + /* Currently, all ES2/ES3 implementations support highp in the * fragment shader, so we always define this macro in ES2/ES3. * If we ever get a driver that doesn't support highp, we'll _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
