Module: Mesa
Branch: master
Commit: d367a1cbdb816bcc50fb1fd10121de6eba53f7ab
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d367a1cbdb816bcc50fb1fd10121de6eba53f7ab

Author: Kenneth Graunke <[email protected]>
Date:   Tue Jun 18 04:22:30 2013 -0700

glsl: Add simple vector type accessor helpers.

This patch introduces new functions to quickly grab a pointer to a
vector type.  For example:

   glsl_type::bvec(4)   returns   glsl_type::bvec4_type
   glsl_type::ivec(3)   returns   glsl_type::ivec3_type
   glsl_type::uvec(2)   returns   glsl_type::uvec2_type
   glsl_type::vec(1)    returns   glsl_type::float_type

This is less wordy than glsl_type::get_instance(GLSL_TYPE_BOOL, 4, 1),
which can help avoid extra word wrapping.

Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>

---

 src/glsl/glsl_types.cpp |   52 +++++++++++++++++++++++++++++++++++++++++++++++
 src/glsl/glsl_types.h   |    9 ++++++++
 2 files changed, 61 insertions(+), 0 deletions(-)

diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index df9c5d3..a5491c5 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -534,6 +534,58 @@ glsl_type::glsl_type(const glsl_type *array, unsigned 
length) :
 }
 
 
+const glsl_type *const
+glsl_type::vec(unsigned components)
+{
+   if (components == 0 || components > 4)
+      return error_type;
+
+   static const glsl_type *const ts[] = {
+      float_type, vec2_type, vec3_type, vec4_type
+   };
+   return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::ivec(unsigned components)
+{
+   if (components == 0 || components > 4)
+      return error_type;
+
+   static const glsl_type *const ts[] = {
+      int_type, ivec2_type, ivec3_type, ivec4_type
+   };
+   return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::uvec(unsigned components)
+{
+   if (components == 0 || components > 4)
+      return error_type;
+
+   static const glsl_type *const ts[] = {
+      uint_type, uvec2_type, uvec3_type, uvec4_type
+   };
+   return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::bvec(unsigned components)
+{
+   if (components == 0 || components > 4)
+      return error_type;
+
+   static const glsl_type *const ts[] = {
+      bool_type, bvec2_type, bvec3_type, bvec4_type
+   };
+   return ts[components - 1];
+}
+
+
 const glsl_type *
 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
 {
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 31e3dd2..665af8b 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -187,6 +187,15 @@ struct glsl_type {
    static const glsl_type *const mat4_type;
    /*@}*/
 
+   /**
+    * Convenience accessors for vector types (shorter than get_instance()).
+    * @{
+    */
+   static const glsl_type *const vec(unsigned components);
+   static const glsl_type *const ivec(unsigned components);
+   static const glsl_type *const uvec(unsigned components);
+   static const glsl_type *const bvec(unsigned components);
+   /**@}*/
 
    /**
     * For numeric and boolean derrived types returns the basic scalar type

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