Module: Mesa Branch: 9.1 Commit: e292c4656af6a8b3cd6bfc584cf09b2d0cee9917 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e292c4656af6a8b3cd6bfc584cf09b2d0cee9917
Author: Paul Berry <[email protected]> Date: Sun Jul 7 11:47:22 2013 -0700 glsl ES: Fix magnitude of gl_MaxVertexUniformVectors. Previously, we set it equal to MaxVertexUniformComponents. It should be MaxVertexUniformComponents / 4. NOTE: This is a candidate for the stable branches. Cc: [email protected] Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> (cherry picked from commit 8f51d68f8c2020ad35b442c4af693ad7a5e5dd0d) --- src/glsl/builtin_variables.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 6a17ade..e453de4 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -527,7 +527,7 @@ generate_common_ES_uniforms(exec_list *instructions, add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", state->Const.MaxVertexAttribs); add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors", - state->Const.MaxVertexUniformComponents); + state->Const.MaxVertexUniformComponents / 4); add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", state->Const.MaxVertexTextureImageUnits); add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
