Module: Mesa
Branch: 9.1
Commit: e292c4656af6a8b3cd6bfc584cf09b2d0cee9917
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e292c4656af6a8b3cd6bfc584cf09b2d0cee9917

Author: Paul Berry <[email protected]>
Date:   Sun Jul  7 11:47:22 2013 -0700

glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.

Previously, we set it equal to MaxVertexUniformComponents.  It should
be MaxVertexUniformComponents / 4.

NOTE: This is a candidate for the stable branches.

Cc: [email protected]

Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
(cherry picked from commit 8f51d68f8c2020ad35b442c4af693ad7a5e5dd0d)

---

 src/glsl/builtin_variables.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 6a17ade..e453de4 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -527,7 +527,7 @@ generate_common_ES_uniforms(exec_list *instructions,
    add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
                        state->Const.MaxVertexAttribs);
    add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
-                       state->Const.MaxVertexUniformComponents);
+                       state->Const.MaxVertexUniformComponents / 4);
    add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
                        state->Const.MaxVertexTextureImageUnits);
    add_builtin_constant(instructions, symtab, 
"gl_MaxCombinedTextureImageUnits",

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