Module: Mesa
Branch: master
Commit: 6368478712ab46edc18f2210527259d4d433235a
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=6368478712ab46edc18f2210527259d4d433235a

Author: Fabian Bieler <[email protected]>
Date:   Fri Jun 14 13:37:07 2013 +0200

glsl/linker: Use correct array length when linking inter-stage uniforms and 
varyings.

Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Fabian Bieler <[email protected]>

---

 src/glsl/linker.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ba97ade..da56770 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1147,7 +1147,7 @@ update_array_sizes(struct gl_shader_program *prog)
            }
         }
 
-        if (size + 1 != var->type->fields.array->length) {
+        if (size + 1 != var->type->length) {
            /* If this is a built-in uniform (i.e., it's backed by some
             * fixed-function state), adjust the number of state slots to
             * match the new array size.  The number of slots per array entry

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