Module: Mesa Branch: master Commit: 6368478712ab46edc18f2210527259d4d433235a URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6368478712ab46edc18f2210527259d4d433235a
Author: Fabian Bieler <[email protected]> Date: Fri Jun 14 13:37:07 2013 +0200 glsl/linker: Use correct array length when linking inter-stage uniforms and varyings. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Fabian Bieler <[email protected]> --- src/glsl/linker.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ba97ade..da56770 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1147,7 +1147,7 @@ update_array_sizes(struct gl_shader_program *prog) } } - if (size + 1 != var->type->fields.array->length) { + if (size + 1 != var->type->length) { /* If this is a built-in uniform (i.e., it's backed by some * fixed-function state), adjust the number of state slots to * match the new array size. The number of slots per array entry _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
