Module: Mesa Branch: master Commit: b4cf56cdf81226ad801d8bf98bb1dad83536f016 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b4cf56cdf81226ad801d8bf98bb1dad83536f016
Author: Ian Romanick <[email protected]> Date: Tue Sep 10 11:34:11 2013 -0500 glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputComponents in standalone scaffolding Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]> --- src/glsl/standalone_scaffolding.cpp | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 11cd6cd..6dec205 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -116,11 +116,13 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.VertexProgram.MaxAttribs = 16; ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.VertexProgram.MaxOutputComponents = 32; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ ctx->Const.VertexProgram.MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; ctx->Const.FragmentProgram.MaxTextureImageUnits = 2; ctx->Const.FragmentProgram.MaxUniformComponents = 64; + ctx->Const.FragmentProgram.MaxInputComponents = 32; ctx->Const.MaxDrawBuffers = 1; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
