Module: Demos Branch: master Commit: 18a2f916afcb482458d03b468b46cf271953d789 URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=18a2f916afcb482458d03b468b46cf271953d789
Author: Emil Velikov <emil.l.veli...@gmail.com> Date: Sun Jan 19 16:28:33 2014 +0000 opengles2/es2tri: add precision qualifier to the fragment shader The missing qualifier causes failure during the compilation stage. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73631 Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com> Reviewed-by: Tapani Pälli <tapani.pa...@intel.com> Reviewed-by: Brian Paul <bri...@vmware.com> --- src/egl/opengles2/es2tri.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/egl/opengles2/es2tri.c b/src/egl/opengles2/es2tri.c index 6dcc1b8..349a576 100644 --- a/src/egl/opengles2/es2tri.c +++ b/src/egl/opengles2/es2tri.c @@ -139,6 +139,7 @@ static void create_shaders(void) { static const char *fragShaderText = + "precision mediump float;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_FragColor = v_color;\n" _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-commit