Module: Mesa Branch: master Commit: dc2f94bc786768329973403248820a2e5249f102 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dc2f94bc786768329973403248820a2e5249f102
Author: Anuj Phogat <[email protected]> Date: Wed Jan 22 15:41:58 2014 -0800 i965: Ignore 'centroid' interpolation qualifier in case of persample shading I missed this change in commit f5cfb4a. It fixes the incorrect rendering caused in Dolphin Emulator. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73915 Cc: [email protected] Signed-off-by: Anuj Phogat <[email protected]> Tested-by: Markus Wick <[email protected]> Reviewed-by: Matt Turner <[email protected]> --- src/mesa/drivers/dri/i965/brw_wm.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index b7afcf2..a0758d2 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -62,7 +62,8 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw, for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) { enum glsl_interp_qualifier interp_qualifier = fprog->InterpQualifier[attr]; - bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr); + bool is_centroid = (fprog->IsCentroid & BITFIELD64_BIT(attr)) && + !persample_shading; bool is_sample = (fprog->IsSample & BITFIELD64_BIT(attr)) || persample_shading; bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1; _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
