Module: Mesa
Branch: master
Commit: d7ac102c7bc2833b3f47f73e83bda8c53f70d7ef
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d7ac102c7bc2833b3f47f73e83bda8c53f70d7ef

Author: Ian Romanick <[email protected]>
Date:   Fri Dec 13 19:37:02 2013 -0800

meta: Expand the vertex structure for the Clear paths

Another step leading to some code sharing.  Note that the new Clear
vertex structure is the same as the new BlitFramebuffer and CopyPixels
vertex structure.

The "sizeof(float) * 7" hack is temporary.  It will magically disappear
in a just a couple more patches.

Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>

---

 src/mesa/drivers/common/meta.c |   17 +++++++++--------
 1 file changed, 9 insertions(+), 8 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ff87c84..e9113e9 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2037,7 +2037,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield 
buffers)
 {
    struct clear_state *clear = &ctx->Meta->Clear;
    struct vertex {
-      GLfloat x, y, z, r, g, b, a;
+      GLfloat x, y, z, tex[4];
    };
    struct vertex verts[4];
    /* save all state but scissor, pixel pack/unpack */
@@ -2068,7 +2068,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield 
buffers)
 
       /* setup vertex arrays */
       _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
-      _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+      _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
       _mesa_EnableClientState(GL_VERTEX_ARRAY);
       _mesa_EnableClientState(GL_COLOR_ARRAY);
    }
@@ -2137,10 +2137,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield 
buffers)
 
       /* vertex colors */
       for (i = 0; i < 4; i++) {
-         verts[i].r = ctx->Color.ClearColor.f[0];
-         verts[i].g = ctx->Color.ClearColor.f[1];
-         verts[i].b = ctx->Color.ClearColor.f[2];
-         verts[i].a = ctx->Color.ClearColor.f[3];
+         verts[i].tex[0] = ctx->Color.ClearColor.f[0];
+         verts[i].tex[1] = ctx->Color.ClearColor.f[1];
+         verts[i].tex[2] = ctx->Color.ClearColor.f[2];
+         verts[i].tex[3] = ctx->Color.ClearColor.f[3];
       }
 
       /* upload new vertex data */
@@ -2200,7 +2200,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct 
clear_state *clear)
    _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO);
 
    /* setup vertex arrays */
-   _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
+   _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 7,
+                             (void *)0);
    _mesa_EnableVertexAttribArray(0);
 
    vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER);
@@ -2328,7 +2329,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield 
buffers)
    const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f;
    const float z = -invert_z(ctx->Depth.Clear);
    struct vertex {
-      GLfloat x, y, z;
+      GLfloat x, y, z, tex[4];
    } verts[4];
 
    metaSave = (MESA_META_ALPHA_TEST |

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